However, in situations such as these, memories are usually saved as booleans, or as flags. Choosing a memory size for unknown values is trickier because they’re, well, unknown. What we want to do is make that value always be in the “invulnerable” state.ġ) First thing you do is get hit in the game, to have the invulnerability flashing on.Ģ) Begin a search. What happens behind the scenes of the game is that when you get hit, some address is set to some value that tells the game that right now, your character is invulnerable. Let’s assume you’re playing a game in which after your character is hit, he flashes for three seconds during which he is invulnerable. Example : Modifying An Unknown Value Via Comparative Searches
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